| Technologies This section
provides a guide to the technologies frequently used in Web-enabled teaching and learning
activities.
Information about each technology contains the following:
- Brief description
- Examples of its different uses
- Requirements for using it on a computer
- Requirements for using it to create class materials
- Examples in Module l
To make it easier for teachers to understand how these technologies work, we have
divided them into three categories: easy, moderate, and hard. These categories reflect the
level of technical skill or system power needed to use the technologies as instructional
media or networked applications. Although some faculty are very interested in learning new
software programs and technologies, many others find that the time and energy this
requires can be serious impediments to incorporating technology into their teaching. Our
scale is developed with the second type of faculty in mind. The assumption is that faculty
can make the best use of their limited time by focusing on how to use new electronic tools
as instructional media in courses while relying on the expertise and assistance of
technical support staff to help implement their pedagogical aims.
"Easy" technologies may be understood as applications that make use of
commonly available tools and for which training is provided on most campuses.
"Moderate" technologies are somewhat more sophisticated but could be learned
with some effort by faculty motivated to do so. "Hard" technologies are those
that require specialized software, equipment, or high-level programming expertise. Faculty
members wishing to adopt easy, moderate, or hard technologies are encouraged to work at
all times with computer programmers, graphic artists, media production personnel, and
others who have the technical expertise, equipment, and software to help them create
dynamic and effective learning tools. We believe the examples of teaching/learning
activities described in Module 1 call attention to some outstanding successes of this
collaboration.
The rating icons which denote a technology's level of complexity and accompany all
technology descriptions match the three-level categories in the chart below.
This project is a joint initiative of the Center for the Virtual University and the Center for Teaching and Learning
at UMUC.
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