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Technologies
 
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Streaming Media

Hard rating

Streaming allows media to be delivered via the Web in such a way that streamed data resides on the content provider's server and not on the user's hard drive. Streaming can occur as a continuous broadcast much like a radio transmission or can be a single file of any length, allowing for large amounts of data to be delivered. It should be noted that because of current bandwidth constraints, streaming media (especially video) can appear degraded and the resolution (viewing size) can be quite small.

Examples of Uses Video, audio, or slide shows; when the user clicks on the link or icon, information in these formats is streamed in real time after a few seconds of buffering time.

Requirements for Using it on a Computer In order to play streaming media, the user should download the latest free Realplayer (other streaming systems are available, but the RealMedia player is the most widely used on the Web). Hardware recommendations include a Pentium-class PC with MMX technology or a Macintosh PowerPC computer with a sound card and speakers. A fast connection to the Internet is necessary. The better the connectivity (T1 or faster), the clearer the quality of the media stream will be; on slower, less powerful machines, media streams are susceptible to interference from other traffic on the Internet and may result in a fragmented or distorted playback. A 28.8K modem is at the lowest end of the scale in terms of its ability to handle streaming media.

Requirements for Using it to Create Materials Recording, digitizing, and encoding streamed files is difficult and time-consuming; it requires professional equipment and expertise at all levels.

Hardware
On the Apple platform, a Power Macintosh running at speeds of 200 MHz or better or preferably a G3 Macintosh is suggested. On the PC platform, a Pentium II or better running at no less than 200 MHz is required. No less than 96M of RAM (random-access memory), is strongly suggested, especially for video capture. It is not uncommon to have 300M of RAM on capturing stations. A very high-quality graphics card is also helpful. A video and/or audio capture card is required with the proper cabling to connect to a VCR, CD player, microphone, cassette player, or whatever the media source may be.

Software
There are various compression schemes and encoding software that are used to create video and audio for the Web. Generally, video and audio are captured uncompressed and then processed for the Web. Most capture cards come with their own capture software, but other more costly programs such as Adobe Premiere work with many cards and also allow for high-quality editing features. Similarly, audio programs such as Sonic Foundry's Sound Forge offer high-quality features. Once the video or audio is captured, the media has to be encoded and compressed for the Web. Other programs, such as Media Cleaner Pro from Terran Interactive, offer more versatile and higher-quality encoding. Lastly, RealNetworks provides a range of products, including free encoders, that can be used in conjunction with Web delivery of audio and video formats.

For streaming media, server software is required to allow users to play video and audio streams simultaneously. Depending on the multiple streams required, the cost can vary greatly.

Faculty seeking further guidance may benefit from exploring "Teaching with Real Media" developed by Academic Technology Support at California State University-Los Angeles.


Examples in Module 1
Presentations by Teachers: Cultural Studies
For examples of streaming media in this site, please see the video presentations on managing interactivity in Module 2.

 


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